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Ps4 Darksiders Warmastered Edition Us Cover Art Front and Back

Dorsum for the commencement time.

This seems weird, doesn't it? Darksiders is/was an splendid Zelda-inspired character action game that was initially released in 2010 for the PS3 and Xbox 360. While information technology borrows heavily from other games (there's even a Portal gun), Darksiders managed to forge its ain path largely through the brilliant character designs of Joe Madureira. Information technology never came to a Nintendo console. In fact, a sort of Game of the Yr edition of Darksiders II launched with the Wii U—yous may recall that I reviewed it for this very website back then. Our story moves forward to the present solar day: THQ has remastered—I'm sorry—warmastered—the 2010 original for mod consoles. Well, non the Switch; that would make sense. This enhanced port is for the Wii U.

If you lot've never played Darksiders, I highly recommend information technology. You play as War, one of the 4 Horsemen of the Apocalypse, who is framed in the game's opening sequence for beginning Armageddon early. Brought before his bosses, the "Charred Council," State of war swears his innocence and that, if returned to Globe, he will detect the real culprit. The Council agrees, and War is sent back to Earth along with a chaperone: "The Watcher," tasked with keeping War on task. The Watcher is voiced by Mark Hamill doing his Joker voice, which is always entertaining.

War travels a fairly small (but pretty) overworld in an effort to achieve iv dungeons. You'll constantly spot blocked paths that new equipment will doubtlessly alienation. The dungeons are the most Zelda matter about Darksiders—they contain keys, switches, maps, and equipment that yous use to "solve" the dungeon and shell the boss. The start dungeon holds a Predator bract that functions as the Wind Waker Boomerang. You lot'll observe the Darksiders equivalent of Pieces of Heart as well equally analogous items that increase your magic meter. I forgot how long and complex the dungeons are, simply they are e'er enjoyable and I was rarely stuck.

While the game's overworld and dungeons are pretty much ripped from Zelda, the gainsay has more in mutual with something like God of War or Bayonetta. War starts things off with his enormous Chaos Eater sword and somewhen finds means to augment its power and the ability of other weapons that he eventually brandishes. These weapons level up with use, and you lot tin can purchase new abilities from the demon merchant Vulgrim—voiced by Phil LaMarr just, let'south be honest, really should be Keith David. In add-on to your increasingly-robust melee armory, State of war likewise accrues magic attacks which can be helpfully hotkeyed to the ABXY buttons. One of my just real complaints nigh the game is that, like and then many character activity games, there are way also many attacks and push button inputs to proceed in mind. I often found myself unable to remember how to admission my magic attacks or some of the more complicated melee attacks. Certain, part of that is I'chiliad getting old, but there's something to be said for Zelda's comparatively simplistic combat.

As I said before, the game would be derided as a knock-off was information technology not for Joe Mad's crazy character designs. Any random screenshot from Darksiders could be the album art for a heavy metal record. The demon lord Samael, in particular, is incredibly awesome and I wish he was in the game more. Darksiders does boss fights actually well—bosses are huge and the fights are intense. The game has one gigantic, pus-oozing open sore: the griffin segment. On his mode to the first dungeon, War commandeers a giant griffin and plows his way through a legion of angels and demons through subterranean tunnels. The griffin's move is independent of its aiming reticle, so y'all're already using ii sticks in add-on to locking on to multiple enemies and firing when ready. It's already somewhat unnatural, given that y'all wait things to be a scrap more than like Star Fox (aiming where y'all're pointing), only here's the real curb-stomper: while you tin invert the X/Y axes for aiming, you cannot capsize the X/Y axes for flying. The result is maybe the nearly mentally paralyzing command scheme I've ever experienced in this sort of game. It's unforgivable. This was a problem in the original game besides and I'grand flummoxed that nobody idea to fix it for the remaster—distressing, warmaster.

Thankfully, there'south merely one griffin segment and it'southward relatively short. But dear god, why?

I forgot how large and complicated the dungeons are, but they train yous to practise things with your equipment that you otherwise might not consider. Thankfully, you will not demand to return to any given dungeon with subsequently equipment to find all the treasure chests; this is something I ever worry about and information technology's not the example hither. That'southward not to say you lot won't exist re-traversing sections of the overworld to selection upwardly things you might take missed, considering there's enough of that.

Aside from the griffin sequence, there's not a lot holding Darksiders: Warmastered Edition down. It remains an excellent heavy metal homage to Zelda games that's satisfying and quite lengthy. I enjoy it more than than its sequel, although that'south also a nifty game. The merely real downside is that this game is on the Wii U, not the Switch, then it probably won't go the attending it deserves.

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Source: http://www.nintendoworldreport.com/review/44785/darksiders-warmastered-edition-wii-u-review